Welcome to Asgard RPG.
Asgard (ahs-gahrd) is a project aiming to create a classic computer role-playing game experience complete with epic battles, an expansive world map, towns, cities, and vile lairs all provided through vibrant graphics, compelling music, and an intriguing plot.
The project is still in heavy development with most effort being spent on game engine design and story structuring. Please use this website to learn more about this exciting and upcoming game. For more specific information please check out the Wiki
Happy New Year / Website Changes
What happened in Asgard during 2012?
1. We made 4 releases.
2. Maps objects are able to move now.
3. The map can pan.
4. Map objects now stack relative to each other (proximity stacking)
5. Hardpoints are used to keep moving map objects out of certain areas.
6. Significant updates asgardrpg.org from it's original 2008 design.
7. Closed the wiki.
Whoa! Closed the wiki? Yes, we've also closed our Wiki as of today. Don't worry! The Wiki will go on, but privately and not-indexed by search engines. Please check our website for all future updates.
asgardrpg.org is undergoing a few changes itself. For starters, we've updated our Production Roadmap, FAQ and Story pages. Please take a look at each one for up-to-date information about the project.
Thanks for your interest in Asgard. We're looking forward to big progress in 2013.
Asgard 0.3.10 Released
Summer has rolled along well for Asgard. We were able to crank out Asgard 0.3.10 "Arbor Grey" today. There are three main items in this release:
1. Hardpoint enforcment. It is now not possible to walk in places where you might expect to not be able to walk.
2. Map Object Type restructuring. This is not noticeable in game play, but with this refactor, the code is a little easier to maintain.
3. Inventory work. We made progress on implementing item inventories which will be used in various places throughout game play.
The next release will be in October, and we're looking forward to it.
Asgard 0.3.9 Released
Tonight we're letting out Markland--a great step towards a more functional map. Markland stacks map objects by their proximity to each other.
We're looking forward to Asgard 0.3.10 Arbor Grey which should implement a semi-functional game editor to help facilitate our growing map.
Thanks to everyone who made this release possible. Interested in contributing to the project? Visit http://